HCI, Politics and the City: a Two-Day Workshop at CHI'11 in Vancouver, Canada

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Grassroots movements shape our cities, cultures and politics. Our two-day workshop "HCI, politics and the city" invites HCI researchers, activists and artists to engage with the processes, materials, challenges, and goals of grassroots communities in Vancouver, the city hosting CHI'11. Please read more about our workshop themes and visit our call for submissions. |
Air Quality Balloons
Giant, super cool, glowing balloons that visualize surrounding air quality! Inside each balloon is a tri-colored LED that reacts to data from an air quality sensor, turning green, yellow or red based on low, average, and high values. Public installations and user study reveal spectacle computing as a new and exciting strategy for participatory sensing and urban activisim. This project was done with Jian Cheung, George Davis, and Eric Paulos.
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Mentoring through Wearable Computing

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Drawing from design studio culture and art therapy literature, we explore wearable computing as a creative and tangible medium (similar to markers, paints, clays, etc.) for motivating ‘at-risk’ children in hands-on making and expressive instantiation of ideas. Working with Laura Trutoiu, Kasey Kute, Iris Howley and Dan Siewiorek, we organized a series of workshops with Gwen's girls- an outreach organization for middle and high school girls. Starting with a few basic circuits and programming excercises, we helped the girls brainstorm, design and implement their own interactive projects. More details coming soon! |
Authoring Public Spaces with Environmental Sensors
We ask how four different communities (parents, bicyclists, homeless, and students) approach environmental sensing in public spaces. Members of each community were given sensor probes that represent the measurement of exhaust, smog, pathogens, chemicals, noise or dust, and simulated sensor usage throughout their daily routines. Results reveal design opportunities for merging
grassroots data collection with public expression and activism, suggesting low-cost sensors as instruments of social currency and political change. More on building and testing physical sensors.
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WallBots: Interactive Wall-Crawling Robots in the Hands of Public Artists and Activists

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Working with Eric Paulos and Mark Gross, I developed WallBots-
autonomous, wall-crawling robots as as a research probe for
public expression across a wide range of surfaces and hard-to-reach places, including bus stops, whiteboards,
streetpoles, trashcans, and moving vehicles. Our work with individuals who contribute to public spaces through graffitti, street music, light painting, and political activism exposes a research space for technological interventions in the context of grassroots urban expression.
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full paper forthcoming in DIS 2010 |
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WallBot Interaction Techniques Demo |
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Persuasive Displays for Water Conservation
This project (with Eric Paulos) explores persuasive displays in the domain of water conservation and public health. Abstract and literal visualizations of personal and public water usage were deployed in public bathrooms and private homes. We reflect on persuasive displays as an approach for sustainability research in HCI.
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full paper published in CHI 2010 |
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Water Sensor and Display Demo |
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Upstream CHI Talk Slides |
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DIY Projects, Communities and Cultures

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We present a large-scale study of Do-It-Yourself (DIY) communities, cultures and projects. Our survey of over 2600 individuals across Instructables, Dorkbot, Craftster, Ravelry, Etsy, and Adafruit highlights open sharing, learning, and creativity as the core values that sustain these vibrant communities. We derive design implications to embed these values into other everyday practices, and hope that our work serves to engageCHI practitioners with DIY expert amateurs. Check out our survey!
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